Project file explorer (will be essential for full game development).Split on modules with support for multiple engines. All exclusive content will be posted in our Patreon page. Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. There's no limit for what we can do in this edition, and we have plans to extend almost all functions. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. The reworked code-base is powerful, scalable, extensible and very stable. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. This new version is a huge improvement over any previous edition.Īlthough it lacks some features, it's a solid base to upcoming functions that will be added. I've beta tested it and I can say its a huge step forward, because the bg editor is a game you guys should really try this versionĪfter one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. Thanks to the community for the feedback and support all over these years of work. Thanks to my friends Tyler Young and Douglas Baldan for the amazing support and extensive testing. Very special thanks to all Patrons for making this possible without taking forever. Implemented Stage panel to edit Stage specific options (affecting BG preview).Implemented Controllers panel to edit BG controllers.Implemented complete BGs support (work for Stages, Motif and Storyboard).Updated syntax highlight for stages, storyboard, f and f.Fixed Issues showing twice for virtual files like Animations on stages and BGs (stuff from.Fixed some crashes while trying to edit a FightFX Project.Fixed some crashes while editing commands.Updated the Reference Documentation (scripting documentation is on the way).Made a lot of changes on all presets and iconsets for the new features (including moving OnionSkin to Animations panel, which makes more sense).Implemented Save layers as individual sprites (the layer's name defines the sprite identifier).Implemented a Play function for Image editor, so it hides all layers and then on, one at a time.Sprite explorer can be used on Image editor to insert sprites as individual layers.Made changes on Sprite explorer (thumbnails) to be more generic, so now it's not exclusive to Animations editor.Fixed a bug that might cause sprites to be incorrectly linked.Fixed selection mask not moving alongside pixels on image editor.Fixed some crashes while applying settings.Added support to captures on regular expression replace mode (%1, %2.Improved search & replace functions to use the advanced search functionality.Welcome dialog don't show if the program finds an existing configuration.Changed format for exporting config from options to include everything in a single file.An active search no longer moves cursor position while going to another editor. Image editor no longer asks to discard changes after saving and navigating to another sprite.Fonts, System Pack and advanced editing/debugging features comes next. The first step is done, backgrounds are widely used across the engine, so this editor will highly improve workflow speed and quality of life when working with this type of content. This version is designed to support a greater feature set, and it's modularity allows pretty much everything to be supported, that's my final goal. The never released version 3.1 has BGs support, but implementing that was a challenge, as Fighter Factory 3 is, still, focused on chars, so Studio comes to the rescue. Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born). This version is the major step forward in Fighter Factory history. Today, I'm proud to release Fighter Factory Studio 3.6.
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